Earth / 2197

Age of Agents

Humans and agents share the same ground.

Real-time strategy in the browser. Found your city, mine the tokens the Great Mother demands, raise walls, and command an army against the AI that rules Earth.

Free*. No download. The game is in Portuguese.

Desktop / Tablet only

A city under wardship. The future, contested.

Real-time strategy in the browser. Many players on one map, each with their own city: you mine, build, train soldiers, and grow the base. The Great Mother still runs the cities — growing means deciding what to do with that power.

One world, for everyone.

Cities, mines, forests, and walls of every player on the same map, live. Whoever attacks your base is a real person. Everything here was recorded inside the game, untouched: four maximum-level cities in real battles, the miners, and the hauler trucks.

  • Recorded in-game: the armies collide

  • Recorded in-game: helicopters against helicopters

  • In-game capture: the headquarters with the plaza, the fountain, and the technicians, the barracks behind, and the road.

    In-game capture: the headquarters and the plaza

  • Recorded in-game: the Titan duel

  • Recorded in-game: the miners at work

  • Recorded in-game: armored war

  • Recorded in-game: the hauler trucks

  • In-game capture: the airport with its four hangars, the tower, the helipad, and the tanks parked beside it.

    In-game capture: the airport

  • In-game capture: the wall with its watchtowers, the Mineradora X, the antenna, and the forest.

    In-game capture: the wall and the towers

  • In-game capture: the barracks with soldiers training in the yard, the antenna, the Mineradora X, and the depot.

    In-game capture: the barracks and the training yard

Who stands with you

Every unit has a name, an origin, and a reason. Each in-game panel tells the rest.

A hundred years to here

Who decides who the future is being built for? The answer began in a war that toppled the climate towers of the Old City.

  1. 2096

    The Last Watch

    Human wars bring down the climate towers of the Old City. Ícaro, Lia, Noa, and Raul leave the four testimonies of the retreat.

  2. 2097

    The awakening

    The Great Mother wakes on the reconstruction network. The capsule is recovered, but keeping the archive does not mean every AI will follow its values.

  3. 2104

    Wardship

    Reconstruction becomes dependency: filters, power, and safety are conditioned on production quotas.

  4. 2187

    The family debt

    Helena and André die evacuating a shelter during rationing. At 16, the hero goes to live with Cora and Bento.

  5. 2195

    The divided body

    Wounded escorting refugees, the hero receives an AI core. The core still depends on the Great Mother’s network.

  6. 2197

    The present

    You run a settlement under wardship. Your family and the refugees seek autonomy; Nexo stays tied to the Great Mother and speaks for her.

The rest of the story is in each character’s panel, inside the game.

Discover in-game

System requirements

Measured in the game itself, in a full city: 578 units on screen, in Full HD. The processor sets the pace; the graphics card has room to spare.

Phones can’t run the game yet. Measured in October 2026 on a Ryzen 7 3700X with a GTX 1080; the game takes about 1.2 GB of video memory.

Start your city

Come in, pick your nation’s name and color, and share the same ground. The account is free* and the game runs in the browser.